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Fours Flickering Lights Addon

Mods / Mods 1.21




Fours Flickering Lights Mod — Make the dark breathe: jittery bulbs that sell dread and turn quiet hallways into jump-scare machines.

If you’ve ever built a “scary” map that felt a little too clean once the torches went up, this is the piece you were missing. Flickering lights change how rooms read the second you place one. The glow isn’t steady; it hiccups and sputters on a random tick, so shadows creep across walls in weird, uneven waves. Stack a few in the same corridor and they never sync, which means your brain can’t settle—perfect for horror pacing, stealth sequences, and tense puzzle rooms where sightlines matter. In Creative you’ll spray them like set dressing, but the mod also ships a Survival recipe so you can craft them legit for Halloween bases, adventure hubs, or that one bunker you want to feel wrong even at noon.

Think like a director, not a contractor. Put a single bulb at the end of a long hall so the floor vanishes and reappears as you approach. Hang one over a stairwell landing and let the steps ahead ghost in and out, forcing players to commit on nerves rather than full information. In an office wing, mount fixtures in alternating rooms so the light sweeps across doorways and sells the illusion of movement. Because each unit ticks on its own schedule, clusters become a stuttering strobe—great near broken pipes, exposed wiring, or a smashed lab window where you want players to hesitate before crossing.



Sound doubles the effect without any command block gymnastics. A faint drip, a crack of thunder, maybe a disc spinning under the floor—paired with the stop-start light, your audience will start turning around “just to check” even when nothing’s there. For chase moments, place a run of flicker bulbs that lead toward safety but briefly die as the pursuer closes distance; that tiny blackout is where panic lives. If you’re designing co-op, mark safe rooms with one steady vanilla lamp and one flicker at the door—players will learn the language fast: calm inside, sketchy outside.

Survival builders can lean in without wrecking readability. Keep pathways two blocks wide so players don’t scrape every corner while the light dips, and leave a dim anchor—lantern in a recess, campfire behind a grate—where you never want full black. On mobile, trim render distance a notch in dense scenes so the animation stays clean; on consoles and PC, angle fixtures so the cone grazes edges and throws long shadows instead of blasting the center of the room. For Realms, tag distinct zones with different intensities: a gentle pulse in the lobby to prime the mood, aggressive jitter in maintenance corridors, and an almost-steady bulb in the finale so the last reveal lands on a held breath.

What sells it is control. You decide where eyes go, when hearts jump, and how long players linger before they dare to push the next door. One block, simple behavior, huge payoff—the kind of atmospheric upgrade that makes even a plain hallway feel haunted, and turns your “pretty good” spooky map into the one friends won’t run alone after midnight.

Installation:
— Download McPack
— Install McAddon or McPack files, just open it for this;
— Select new textures in the settings;
— Done.

flickering-lights-v0_0_4-bp.mcaddon [247.22 Kb] (downloads: 8)
flickering-lights-v0_0_4-rp.mcaddon [247.75 Kb] (downloads: 3)


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