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Circuits & Machines Addon

Mods / Mods 1.21




Circuits & Machines Mod — a chunky tech-and-mobility pack that turns your world into a DIY factory with speed lanes, fuel loops, and endgame armor.

This mod feels like you’re building your own little industrial progression instead of just stacking “cool blocks.” Early on, the Asphalt / Road / Runway / Hyper Runway blocks are instantly useful because they change how you move around your base and your world. You can legit lay down “fast lanes” between your storage, farms, and portals, and the Hyper Runway is the full send option for zooming long distances when you don’t want to spam rockets. It’s also one of those mods that makes city roads and airports look way more believable without forcing you into pure decoration mode.

The resource side is where it starts getting fun. Mine Blocks let you fake “placeable ore veins” for controlled mining setups, and the oil chain gives you a whole loop: Oil Deposit → Oil Rig → Oil Refinery Station → Fuel. That’s perfect for survival worlds where you want a reason to build an actual refinery district instead of just hiding everything in a cave. Add the Crusher and compression blocks (Stone/Cobble up to triple) and you’ve got the bones of a storage-and-processing system that doesn’t feel like pure magic. Megawick Crop is a neat twist too: it’s basically a “buy and grow fuel” option through the Trade Terminal, which gives you a goal beyond just strip-mining forever.







The “economy” vibe is wild in a good way. A Trade Terminal that uses bitcoins plus a Bitcoin Miner block is such a goofy techy survival hook — it gives you something to grind that isn’t just diamonds, and it’s an excuse to set up a little “server shop corner” even in singleplayer. If you’re playing with friends, it also creates a natural roleplay loop where one person runs mining/refining, another runs the terminal, and someone else builds roads/vehicles.

Gear and combat progression goes hard without pretending to be balanced vanilla. Steel gear sets the baseline for durable midgame tools, Carbon Fiber pushes higher, then Singularity / Infinity is your late-game flex. The Infinity Sword doing 20 damage is clearly the “boss delete” option, and the mod even hints at future armor effects, which would make that endgame set feel like a real power spike instead of just stats. On top of that, the utility weapons/tools are the kind of stuff people actually use: Drill for fast digging, Chainsaw for wood runs, Taser as a short-life high-damage panic weapon, and the Overcharged Taser as a straight-up “break glass in case of emergency” lightning nuke that costs the weapon. The Flash Bang Projector is also a hilarious survival tool — it’s basically “I’m a walking flashlight grenade,” good for chaotic fights, but it also messes with your own vision, so it’s not just free power.

Building-wise, you get a nice mix of functional and “industrial aesthetic”: Bunker Block, Reinforced Glass, Metal Plate variants, Projected Blocks for ghost-building or mapmaking, and the Quantum Accelerator / Singularity stuff for that endgame lab look. If you like making bases that look like a real facility (hangars, vault rooms, reactor halls), these blocks are doing work.

Then you’ve got the entity layer: a driveable Car (with the whole Gear/Gearbox/Tires/Steering Wheel crafting tree) and a Robot Wolf companion you can tame with bones. That combo is perfect for survival servers because it gives you both mobility and a combat buddy without needing a full “pets overhaul” mod. And the fact the Robot Wolf exists as both item and entity makes it feel like you’re crafting tech, not just spawning a mob.

Overall, Circuits & Machines Mod is for players who want a grounded “tech ladder” with real survival usefulness: faster travel lanes, oil-to-fuel progression, compression for storage sanity, and a clear late-game power fantasy with Singularity/Infinity gear — plus vehicles and a robotic pet to make the world feel more alive.

Installation:
— Download McPack
— Install McAddon or McPack files, just open it for this;
— Select new textures in the settings;
— Done.

circuits-machines-v2.mcaddon [738.17 Kb] (downloads: 9)


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