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One Hundred Days Later Addon

Mods / Mods 1.21




One Hundred Days Later Mod — the outbreak never ended; you just learned how to live with it and make every night pay you back.

This reloaded take on Zombie Crisis plays like a long emergency. Daylight is logistics and nerves, night is pressure and choices. The world feels familiar until it doesn’t: streets that used to be safe are now ambush lanes, caves hum in a way that makes you count your torches twice, and every door you open asks if you’re ready to close it fast. Think in loops instead of hero runs. Wake, craft, harvest, and fix your lanes; scout one new block of the map; be back behind walls before the sky goes gray. In return, the mod gives you that addictive rhythm where each sunrise is earned and each sunset is a test you can pass if you stay calm.

Early survival is spacing, not swagger. Build a two-door entry with a short kill corridor so you can step inside, shut one door, breathe, then open the next when you’re ready to thin the line. Light in ribbons rather than random torches; a clean path of lanterns shows you where “safe” actually is when you sprint home under pressure. Slab roof edges so nothing spawns above you, and put a ladder two blocks off the wall so climbs can’t be body-blocked by a crowd. Keep one chest just inside the door labeled for dump-and-go; sorting at midnight is how you get tagged by something you never saw. Food isn’t glamour, it’s pace control—top off before you step outside so sprint and shield timing stay crisp when it matters.





Combat flips when you treat it like crowd management. Axe for stagger, sword for cleanup, bow for the one target that ruins timing. Open with a single committed swing, then step out of the lane before chip damage stacks. Use fences, trapdoors, and waist-high rails to jab through while their pathfinding hesitates on the lip. If a street starts to swell, don’t plant your feet and “win the fight”; peel to a pre-built fallback—one turn, one gate, one breath—and re-engage on your terms. Out in the wild, move from cover to cover and never stop on a bridge’s center; cross it or bail, no third option.

With friends the apocalypse turns into choreography. One player kites and calls counts, one patches barricades, one deletes stragglers and drags loot to the porch between waves. Trade roles every night to keep hands warm. Villages are worth the risk if you slab streets and roof spawn points before dusk; secure the bell square and you gain a second base that shortens every loop. As gear improves, widen your patrols, mark routes with banners you can read in rain, and start picking fights on purpose to keep the area around home quiet. It’s still Minecraft, but the noise floor is higher and the stakes feel honest—the kind of survival where your best weapon is a plan, and “alive at dawn” is the victory screen you never get tired of seeing.

Installation:
— Download McPack
— Install McAddon or McPack files, just open it for this;
— Select new textures in the settings;
— Done.

zombie_apocalypse_mcaddon.zip [889 b] (downloads: 19)


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